Basic Level Blocking
Detention of the accursed » Devlog
This week, I focused on basic level blocking to establish the foundational layout for my game environment. Key actions completed:
- Added a basic door asset to represent the planned exit point (Screenshot 1).
- Blocked out room layouts using simple tile-based lighting and grid spacing (Screenshot 2).
The blocked level includes:
- A central hallway connecting the main rooms.
- Side rooms for various classroom types.
- Planned lighting zones to suggest space usage and atmosphere.
feed back
the lighting was good.
Files
index.zip Play in browser
Jun 01, 2025
Detention of the accursed
| Status | Released |
| Author | summoner_eye |
More posts
- Updates / Planned Updates BasedJun 01, 2025
- User Interface / PolishJun 01, 2025
- documenatationJun 01, 2025
- Graphics & PresentationJun 01, 2025
- Enemies/InteractionsJun 01, 2025
- player movement dev logMay 04, 2025
- Game ConceptApr 11, 2025
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