Basic Level Blocking


This week, I focused on basic level blocking to establish the foundational layout for my game environment. Key actions completed:

  • Added a basic door asset to represent the planned exit point (Screenshot 1).
  • Blocked out room layouts using simple tile-based lighting and grid spacing (Screenshot 2).

The blocked level includes:

  • central hallway connecting the main rooms.
  • Side rooms for various classroom types.
  • Planned lighting zones to suggest space usage and atmosphere.

feed back

the lighting was good.

Files

index.zip Play in browser
Jun 01, 2025

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